because you set the power for example already in the "MyNewGun. Most of these only count for random generated or other guns. Free for commercial use High Quality Images. 100,000+ Vectors, Stock Photos & PSD files. "damageKind" : (self-explainatory)"default" Find & Download Free Graphic Resources for Muzzle Flash Png. "power" : (i think the amount of damage for random guns)5.0, "file" : "/projectiles/explosions/bulletexplosion/nfig" long muzzle flash fire light transparent clipart. If you want to make a custom one just copy this file to your mod folder rename it and edit in what you want)"config", realistic gun shot muzzle flush fire firearm special effects with smoke. "action" : (this is the configuration what happens on impact you can look at the file and others in the folder for some good examples. "pointLight" : (does this projectile emit light)false, "damageKindImage" : (will be shown in the inspector under the weapon)"MyNewGunProjectileicon.png", "energ圜ostPerDamagePoint" : (self-explainatory)15, "level" : (this level of the weapon replaced the armor penetration)3, "animationCycle" : (how fast plays the animation)0.25, "frames" : (our new png for the shot)"MyNewGunProjectile.png", "projectileName" : (the name of our projectile)"MyNewGunProjectile", This frames file is exactly like the others and we just have 1 frame so wen can leave the dimensions to 1, 1 Next up we copy and rename our example files from "Starbound\assets\projectiles\guns\bullets\bullet-1" into the "MyNewGunMod\projectiles\MyNewGunProjectile\ folder.īames -> amesīullet-1.projectile -> MyNewGunProjectile.projectileĮdit the "MyNewGunProjectileicon.png"(which is the displayed damage type) and "MyNewGunProjectile.png"(which is the projectile you shot) as you please We alredy called it "MyNewGunProjectile" in the "MyNewGun.gun". "input" : (all items you need to craft this item)[ "Starbound\assets\recipes\weapons\other\" (just to get the formating right) "\Starbound\assets\items\guns\test\" to"MyNewGun\items\guns\MyNewGun\"Īnd from(if you want to make it craftable): The fastest way as always is to copy the important files into your mod folder and to rename them To keep your "MyNewGunMod" folder clean and have a good overview even with many new mod items (at the end there is an example with images.) "recipes", "sfx", "projectiles\MyNewGunProjectile\", "items\guns\MyNewGun\" and You should create the following subfolders: Into the new created mod-folder you have to create a "MyNewGunMod.modinfo" file just rename a ".txt" to it. Setup your own mod folder with whatever mod name you like (it don't have to be like the weapon you create) Tutorial 3: How to make your own Gun (at the end there is a example file) Tutorial 2: How to create your own Crafting Table:
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